I'm almost certain this could be abused in some way to earn infinite money if people really cared (though money wasn't really an issue at any point in the game). Some vendors seemed to offer an endless supply of a few resources. I would occasionally see gaps in world geometry or environmental objects just floating in mid-air. I would sometimes see NPCs clipped into tables or barrels, or I'd see them "sitting" below a chair. I was sometimes unable to pick up loot and resources unless I found a specific angle. There was most definitely a fair bit of jank here and there. I'm not saying that it will be, I'm just saying that I wouldn't be surprised if it was. With Techland already promising at least five years of post-release support, I would not be terribly surprised if this was added down the line. It wasn't a mode that I played a whole lot of in the first game, but its omission was still a surprise here. I guess it was never really stated anywhere that it was included in the sequel, but I had assumed it would be since it was in the first game. Strangely, there does not seem to be any competitive multiplayer this time around. I don't think I ever used that key as much in my life as I did while playing Dying Light 2. In the case of the PC version of the game, it's the F key. It's also the same button used to search dead enemies for resources. It's also the same button that you need to hold down to search still other container types like trash cans and registers for resources. It's also the button used to loot items, gear, and resources. You're going to be using that same button often enough anyway as it's used to open lockers, chests, and containers. I will tell you this right now: Enable the option that allows you to simply hold a button down to complete these button mashing QTEs. ![]() Likewise, there are also a lot of non-locked chests in the game that require you to mash a key to open due to them being secured with a strap. You use the weapon to completion, then either sell it or let it break so that you can swap in a replacement at your earliest convenience. Once a mod is in there, that seems to be it. You also can't keep swapping out mods with other mods to keep repairing a weapon either. You can't just keep repairing weapons in this game, which seemed a bit odd to me. You can only add durability back to a weapon if you add mods to it. Weapons still have durability that degrades over time when using them in Dying Light 2, just as they did in the first game. I know at least one of my friends will be disappointed with this as it was almost all they did in the first game. However, there was just something special about chucking a fire-infused sword at a foe that I sorely missed here. There are several different throwable items in Dying Light 2 that include items like knives, grenades, and Molotov cocktails. This ability, unlockable in the first game, is nowhere to be found in the sequel. I will also say here that I missed the ability to throw my weapons. Often, your character is bounced between other characters or factions, who then in turn task you with doing a series of missions for them just to progress in the story. On the flip side, some stretches of the main campaign seem to go on for just a bit too long for my liking. Some events kicked off at various times that made me question how we suddenly arrived at this juncture. I want to get those out of the way first just because I don't believe there are all that many that were particularly egregious.įor instance, while I did largely enjoy the game's overall story, I feel like the pacing was all over the place. Typically, I save the negatives for the end of the review. In fact, I want to do something a little different with this review. ![]() ![]() A game, mind you, that managed to receive something like seven years of continued support from the developers at Techland. I would say that with a few rare exceptions, Dying Light 2 is a fine follow-up to the original game. ![]() Fans of the original will undoubtedly find a lot to love here, and there is a lot to love. That verdict being: Dying Light 2 is damn fun. Having spent the past week playing Dying Light 2 Stay Human, I can confidently say that I am ready to give my verdict. The embargo is lifting in about half a day, and in typical fashion I'm waiting until the last second to put my thoughts to digital paper. It is late in the evening on the Tuesday before the review embargo lifts.
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